Projects
From ancient manuscripts to AI-powered education—exploring the full range of what technology can do for human flourishing.
Prompt Archaeology
What does a body of work look like when building with AI daily? An analysis of 10,497 prompts across 68 days and 53 projects.

Source Library
Digitizing and translating rare Hermetic, alchemical, and mystical texts. 100+ books from the pre-1650 era, including works on kabbalah, neoplatonism, and natural magic.

PlayPowerLearn
AI-powered learning management system where AI generates standards-aligned content and humans curate. Inverting the traditional LMS paradigm.

Smart Paper
Computer vision tool integrating paper-based and digital learning. Reached 5 million students with 6 longitudinal assessments across India.

STEAMQuest
Educational 3D games with professional voice acting. Gamified learning through Three.js visualizations and immersive problem-solving.

BabySees & FunBookies
Visual vocabulary books for toddlers featuring complex imagery: fractals, honeycombs, nebulae, microscopic structures. Plus decodable readers for early literacy.

NeuroUX
Platform enabling researchers to collect large-scale cognitive and psychological performance data via mobile technologies. Over 15 published studies.

VIBE Research Lab
TU Delft research lab combining science, design, and AI to explore positive human experiences through vibration, resonance, and sensory interaction.

XWHYSI
Milo Lomas music portfolio with 30 AI-generated psychedelic video backgrounds. Electronic music meets generative art.

My Wellness Check
System for measuring and improving community wellbeing. Deployed assessments across all 30,000 students and staff at TU Delft over two years during COVID-19.

Resonance Pod
Enclosed environment using warm pulsing lights, soft vibrations, and music to reset breathing rhythms. Exhibited at Dutch Design Week 2020.

Feel the Vibe
Interactive installation exploring vibro-tactile and acoustic stimuli as aesthetic drivers. Published at EuroHaptics 2020.

Escape the Smart City
Critical pervasive game raising awareness about AI-surveillance in smart cities. Players experience how AI perceives the world. Published at CHI 2019.

Envision Glasses
AI-powered smartglasses for the visually impaired with text recognition, face recognition, and remote sighted-person assist. Student: Ferkan Metin.

LANDSHAPES
AI-generated landscape art installation for climate exhibitions. Morphing photorealistic landscapes that never existed, sparking wonder about climate change.

UpGrade
Open source A/B testing platform for education software, supported by the Bill & Melinda Gates Foundation and Schmidt Futures.

Design Space Cards
Physical card deck for generating game design concepts by sampling a design space. Published in CHI PLAY / PACM HCI.

Playpower Labs
EdTech company providing data science and software development for digital education. Products include Math Planet (1M+ downloads) and Numbaland.

PlayPower
Educational initiative leveraging $12 8-bit TV-computers for game-based learning. Won 2009 MacArthur Foundation Digital Media and Learning Grant.

NeuroAesthetic Resonance
EEG-based cybernetic aesthetic experience exploring neural correlates of beauty and resonance through real-time brainwave feedback.

Entrepreneurial Thinking
AMS Institute master's course teaching entrepreneurship through design thinking, lean methodology, and real-world startup challenges.

Haptic Vision
VR haptic glove prototype for SenseGlove exploring how touch feedback enhances immersion and spatial understanding in virtual environments.